I am a Software Engineer II at Mojang Studios (Microsoft) where I work on Minecraft. As the teach lead for the Signals team, I strive to introduce proven engineering practices to the studio, track the health and quality of the codebase, and empower developers to write clean, well-tested, and effective code. I thrive in collaborative environments where my leadership and teaching experience is utilized to solve team and work-process challenges in addition to technical problems.
Aaron Woodward presents 1 Event:
Code Quality Through Collaboration at LinuxFest Northwest 22